Fans from Saint’s Row, Grand Theft Auto, Infamous and even Far Cry will all stumble upon something they recognise instantly within Crackdown 3’s gameplay mechanics. In fact, virtually all of the gameplay mechanics will feel extremely familiar to anyone that has so much as touched a sandbox or open-world game in the last ten years. Shadow of Mordor/War is not the only book that Crackdown 3 has borrowed a few pages from. If the player manages to eliminate all of the second-tier baddies, the time will eventually come to move against the head of Terra Nova itself. In a style that is virtually identical to Middle Eath: Shadow or Mordor/War, the commanders of each division will emerge to face you head-on once you have caused a big enough ruckus, which makes for the perfect opportunity to strike. The final boss.Īs such, the player will spend their time unleashing all manner of hell on Terra Nova’s processing facilities, freeing the local resistance militia, and recapturing outposts all while mowing down masses of thugs. The leader of Terra Nova, Elizabeth Niemand. Instead, Terra Nova must be destroyed using the one, true antidote for tyrants: Anarchy. However, the goal is not to kick down the front door and open fire on the person sitting behind the desk. In Crackdown 3 the focus of corruption lies within a super corporation named ‘Terra Nova,’ and it is up to Terry Crews… I mean Commander Jaxon and his squad to overthrow the establishment from within. As in the previous two games, The Agency has once again been summoned into a metropolis (called ‘New Providence’ this time round) where the power of corrupt bureaucrats has grown beyond the control of the law. The game plays out in a world where super criminals have given rise to super mercenaries for hire thanks to an organisation simply called ‘The Agency.’ With the power of cybernetic and genetic enhancements, The Agency created a new age of peace keepers where a single ‘Agent’ can represent the military advantage of a one man army. The game has no ambition to be original, nor does try to convey a compelling narrative, but it does offer a hearty sandbox experience that never tries to overreach itself. However, as a player experiencing Crackdown 3 in isolation from its roots (and with curbed enthusiasm), I really had fun with it. I am not saying that long time fans have no reason to be disheartened it has been nearly nine years since the previous game after all. “Quack, quack motherducker!” Apparently this is some sort of long-running gag in the series. To my surprise, Crackdown 3 turned out to be one of those games that I think was judged perhaps too harshly. In light of all this, I found myself installing my review copy of Crackdown 3 with a sense of trepidation.Īdding to my dread was that I have never played any of the previous installments, which automatically ruled out all sentimental attachment I may have felt for the series as a whole. It soon became apparent that long-time fans of Microsoft’s much-loved, Crackdown IP have come to regard the third installment as just another recent release that missed the bar in terms of expectations. Players finally got their hands on the games that have been stimulating their salivary glands for months – or even years – since their announcement, yet the final products only seemed to widen the chasm between publishers and us as consumers deeper and deeper. The past months paint a bleak picture of the high-budget gaming scene following a frighteningly long list of disappointments.
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